Continue until there are only three participants left - two forming a house and one participant hiding underneath. Each time this is done 1/3 of the participants are left without a house in which to hide and they are eliminated from the game.ĩ. Similarly, participants who were hiding under a house cannot hide under a house again.Ĩ. They must try and find a new house to hide under. Note: Those that were forming houses in the first round are not allowed to form a house again. At the same time the participants who were forming a house need to scramble and find a new house to hide underneath.ħ. The facilitator then yells "QUAKE!!" and the participants hiding under the houses must find another partner who was also hiding under a house, and create a house with them.Ħ. Each of the participants from group 3 then choose a "house" and "hide" underneath it.ĥ. An enemy with the codename Quake, which is believed to come from another dimension, is using teleporter gates to invade Earth. These partners face one another, raise their arms and place their palms together forming a "house".Ĥ. All of the participants from Group 1 are asked to find a partner from Group 2. It is easiest to assign each participant a number (1 - 2 - 3) and participants form their groups based on the number they have been assigned.ģ. Divide the workshop participants into three equal groups. Ideal conditions: The game calls for a large open space - this could be a large empty room like a gym or even an empty parking lot or fieldġ. Types of participants: Physically capable of moving around, people who enjoy some physical movement as part of their work together
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